Encounter Generator

Build your party, choose a target difficulty, and let the generator suggest balanced encounter compositions.

Raw XP vs. Adjusted XP

Raw XP is the sum of each monster's XP value — it's what your players actually earn at the end of the encounter.

Adjusted XP is raw XP multiplied by a count multiplier. It's used only to determine difficulty — it never gets awarded to anyone.

The multiplier exists because fighting four enemies is tactically harder than fighting one enemy worth the same total XP. Multiple monsters can surround the party, act every round, and overwhelm the action economy — a single player turn against four monsters is a much worse trade than against one.

If your party has 2 or fewer characters, the multiplier steps up one tier (harder to sustain without numbers). With 6 or more, it steps down one tier.

Count Multipliers

Monsters Multiplier
1×1
2×1.5
3–6×2
7–10×2.5
11–14×3
15+×4

Source: D&D 5e SRD / Dungeon Master's Guide.

Party

Parameters

Target Difficulty

Creature Types (optional — select any to filter)

Suggested Encounters

Choose one to load it into the builder. Selecting a suggestion replaces the current encounter.

No matching creatures were found for this combination of difficulty, party, and type filters. Try broadening your creature type selection or adjusting the difficulty.

Encounter Builder

Difficulty

Monsters (raw)
Multiplier
Adjusted XP Raw XP × a count multiplier (×1–×4) based on monster count. Used only to rate difficulty — players always earn the raw XP.

monsters · Party of · Raw XP:

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Candidates

— creatures in the CR range for this encounter
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No candidates match your filter.